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Those moments reminded me a lot of the Elder Scrolls games. Sure, Red Dead’s population seems to be awfully unlucky when it comes to snake bites and bear traps, but once I got tired of seeing a few repeated scenarios I’d just keep riding when I heard someone moaning under a tree. Whether I was galloping across the map or simply riding from my gang’s camp to a nearby town, there was always a chance that something interesting might happen – something more interesting than simply watching yet another NPC get attacked by an animal. Rockstar doubled down on stranger missions and smaller encounters, doling out diversions at a reliable clip. Red Dead II, on the other hand, has enough diversions between locations to incentivize taking the long way. Kassandra’s horse is quick enough, but after I’ve seen the same sights on a route a few times, I’m ready to skip ahead to where my next mission is and get to the action.
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I’ve been having a great time with Assassin’s Creed Odyssey, but I’ve also taken full advantage of fast travel. One of the reasons I rely on fast travel in most games is because traveling around in most games gets boring. That’s because Rockstar did a lot of smart things with its open-world design.
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I can’t really speak to that, because, aside from one stagecoach trip, I never used any kind of fast travel throughout my playthrough of Red Dead II. It seems when people aren’t griping about the speed of the animations (with looting and skinning being the biggest offenders), they’re complaining about how clunky fast travel is. I’d have to say it’s just about perfect for me and the way I play games, but I’m also a weirdo who thinks Unbreakable is one of the best superhero movies around. Depending on where you stand, you might consider it comfortably slow or downright glacial. At least it was until I played Red Dead Redemption II.īy now, people have written tomes around Red Dead II’s overall pace. Whenever fast travel is available, it almost always becomes my preferred way of getting around. I’m probably not going to get that kind of magical device anytime soon, but I do get to indulge in that kind of fantasy in open-world games. Heading to Target to pick up a single item wouldn’t seem like such a hassle, either.
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Imagine all the time I’d save on snow days, where everyone suddenly forgets how to drive completely and traffic freezes to a standstill. I don’t like driving to work all that much, even though the commute does allow me to keep up-to-date on most of my favorite podcasts. If I had access to a teleporter, I’d abuse the hell out of it.